Skip to content
Discover how Next Market Network is transforming the digita…

The Iconic Game Turns 20 – How a Plastic Axe United the Gap Among Music Generations

It has been 20 years after Guitar Hero debuted across the Atlantic, providing players everywhere the tools to feel like rock legends. Figuratively speaking, though you'd be hard-pressed telling that anyone who has mastered the epic four-minute guitar solo in front of an enthusiastic living-room audience.

Developed by the developers, the game gave players a guitar-shaped controller to follow on-screen cues moving along the display in time with the music. Each riff mimicked particular chords, producing the feel of an authentic performance.

Harmonix previously tried its hand with rhythm games before partnering with RedOctane, which was acquired by the gaming giant in 2006. Together, they laid the foundations for an unlikely billion-dollar series that had a significant influence for many musicians featured, introducing decades-old groups to millions of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the initial budgetary hurdles of licensing the songs – even though the first two games primarily featured cover versions.

“We rerecorded all the music since the dollar figure was so high,” he says. “Despite having the necessary permissions by themselves, it proved nearly impossible. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when the game took off, and record sales airtime increased, all artists desired to be in.”

He continues: “One of the remarkable aspects was the number of parents reached out expressing gratitude for introducing their kids to the songs they adored. It evolved into a multigenerational phenomenon.”

Timeless Music Finds Younger Fans

Irish blues-rock band the Answer included their track in the 2008 release the popular installment. Guitarist the artist recalls how the series brought older hits to the forefront: “Guitar Hero provided a larger, new demographic. Generally this had been seen as music that was past it, however when it was featured on the title and teenagers were finding it, suddenly it was cool. That legitimised the genre, and got rid of the ‘dad rock’ label. It provided all our music renewed popularity.”

At that time, the Answer’s first record remained not available stateside, so Guitar Hero was a key medium for exposure for the band as they went on US tour opening for the rock giants. “The roadies were playing the song on the tour bus, and several knew us thanks to the game,” Mahon says.

Major Band Titles Enduring Influence

Music's heavyweight names quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around each band’s catalogue and associated stories, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said earned the group more money than any of their records. It sold more than 500,000 units upon release, and sales of Aerosmith’s music rose of up to 40% during an era when the music business faced decline.

The series still motivates quick-handed fanaticism within the community. Recently, an online personality completed an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of personalization features. The song is difficult even in the hardest setting, not to mention played at double speed and without missing a single one of the thousands of cues. The streamer claimed it took months of practice to accomplish.

“The game is a fun, imaginary experience. Just as with Call of Duty, that doesn’t mean you should use actual weapons and go to war,” says musician the artist.

The band had already wrapped up a profitable run before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I recall our distributors calling to tell me that we were records were moving rapidly,” he says. “It exploded on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero proved so vast that it threatened to eclipsing all other the band has done. Last year, the track was used in a trailer for a major film. “In the past I felt otherwise, but I’ve made peace with it,” he admits. “If you only listen to one DragonForce song, that's fine – everyone’s got their own path in music and I’m glad we played a role in fans' experiences”.

Enduring Impact from the Plastic Guitar

The best promotion, be it for automobiles, clothes or games, goes further mere transactions – it inspires a desire. Was the game able to tap into that? “Precisely what our team trying to create,” he confirms. “The excitement of performing as a rock star on the stage. From day one, the co-founders believed there’s an instinctive urge to create songs, and they wanted to use technology to enable everyone to do it”.

The majority installments came out in just a half-decade between 2005 and 2010, featuring derivative titles like DJ Hero, complete with a spinning deck, and Band Hero. After that, the publisher’s interest on peripherals waned, aside from a brief comeback several years later.

Games like Clone Hero and newer releases have maintained the community alive, and there’s expectations of a new product from the original publisher in development. Recently formed developers has entered production on their first music game. Original co-founders are participating as special advisers. Are gamers prepared to welcome another game following the classic?

“We thought those games might become like Madden where you can update every year,” he remarks. “There’s so much fresh tracks that it could be evergreen, so I’ve always been hopeful. There’s no reason why it can’t continue for future fans.”

JH
The writer

Jim Hart

Elena is a tech entrepreneur and digital strategist with over a decade of experience in marketplace innovation.

Next Market Network

Type to search articles.